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Tag Archives: gaim

Gaim is Pidgin

While the legal reasons why Gaim is changing its name to Pidgin are somewhat interesting, more thought-provoking is the fact that they were preventing version 2 from the application from being released - which finally explains why there were quite so many beta releases (six in total):
Getting a settlement with AOL has taken FAR FAR [...]

My Road to 0.6.0

I wanted to write something about how Gaim's communication problems might be solved by Sean Egan's new blog (which, at the time of writing, only has one post), but then I remembered that I have not written anything about Gregarius lately. Since the last post written about features in the next version of Gregarius is [...]

Communication is More Important than Committing Code

The problem with Gaim is not that its code base is immature or that it is lacking features, but that its development team is unable to adequately communicate with its users.

Gaim 2.0.0 Feature Freeze

Those people anxiously waiting for the next release of Gaim, the cross-platform, cross-protocol instant messaging client, should know that they do not have long to wait. From an email sent to the gaim-devel mailing list late on Sunday night, Gaim developer Mark Doliner asks that his fellow developers stop adding new features and strings to [...]